Every South Carolina scratch-off we can measure, ranked by estimated sales a week over the last four weeks, by our count. Together they move about 3,700,000 tickets and $28.3M a week. Nobody publishes this; we work it out from the prizes that get claimed.
| # | Game | Price | Tickets a week | Sales a week | Share | Pace |
|---|---|---|---|---|---|---|
| 1 | Triple Red 777 ($10) #1698 | $10 | ~410,000 | ~$4.1M | 15% | — |
| 2 | Ultimate Millions #1692 | $20 | ~200,000 | ~$4.1M | 14% | steady |
| 3 | Magnificent Jumbo Bucks #1683 | $20 | ~140,000 | ~$2.9M | 10% | steady |
| 4 | Hit $500 #1684 | $10 | ~240,000 | ~$2.4M | 9% | steady |
| 5 | 200X #1665 | $20 | ~88,000 | ~$1.8M | 6% | slower |
| 6 | Epic Riches #1648 | $10 | ~160,000 | ~$1.6M | 6% | slower |
| 7 | Triple Red 777 ($5) #1697 | $5 | ~240,000 | ~$1.2M | 4% | — |
| 8 | Big Match Bonus #1691 | $10 | ~120,000 | ~$1.2M | 4% | slower |
| 9 | Cash Money #1689 | $10 | ~110,000 | ~$1.1M | 4% | slower |
| 10 | Mighty Jumbo Bucks #1658 | $10 | ~79,000 | ~$790,000 | 3% | slower |
| 11 | Gold Vault Extra Play #1674 | $10 | ~77,000 | ~$770,000 | 3% | slower |
| 12 | Tenfold Lucky #1680 | $10 | ~69,000 | ~$690,000 | 2% | slower |
| 13 | Winning Spree #1669 | $10 | ~68,000 | ~$680,000 | 2% | slower |
| 14 | Hit $250 #1671 | $5 | ~120,000 | ~$580,000 | 2% | steady |
| 15 | Giant Jumbo Bucks #1699 | $5 | ~99,000 | ~$490,000 | 2% | steady |
| 16 | High Voltage #1694 | $5 | ~89,000 | ~$450,000 | 2% | slower |
| 17 | Lady Jumbo Bucks Crossword #1681 | $3 | ~150,000 | ~$440,000 | 2% | steady |
| 18 | $200,000 Payday #1690 | $5 | ~79,000 | ~$390,000 | 1% | slower |
| 19 | Triple Red 777 ($2) #1696 | $2 | ~190,000 | ~$370,000 | 1% | — |
| 20 | Treasure Hunt #1672 | $3 | ~120,000 | ~$350,000 | 1% | steady |
| 21 | Fivefold Lucky #1679 | $5 | ~57,000 | ~$290,000 | 1% | slower |
| 22 | Super Loteria™ #1673 | $5 | ~57,000 | ~$290,000 | 1% | slower |
| 23 | Triple Red 777 ($1) #1695 | $1 | ~240,000 | ~$240,000 | <1% | — |
| 24 | Jumbo Bucks #1682 | $2 | ~85,000 | ~$170,000 | <1% | slower |
| 25 | Hit $100 #1670 | $2 | ~83,000 | ~$170,000 | <1% | slower |
| 26 | In The Green #1618 | $5 | ~32,000 | ~$160,000 | <1% | slower |
| 27 | The Price Is Right™ #1688 | $5 | ~30,000 | ~$150,000 | <1% | slower |
| 28 | Junior Jumbo Bucks #1687 | $1 | ~130,000 | ~$130,000 | <1% | slower |
| 29 | Tic Tac Doubler #1675 | $2 | ~49,000 | ~$98,000 | <1% | slower |
| 30 | Match 2 Win #1646 | $1 | ~58,000 | ~$58,000 | <1% | slower |
| 31 | 7-11-21 Tripler #1678 | $2 | ~28,000 | ~$56,000 | <1% | slower |
| 32 | Star Power #1668 | $5 | ~10,000 | ~$52,000 | <1% | slower |
| 33 | Quick Cash #1647 | $2 | ~22,000 | ~$45,000 | <1% | slower |
| 34 | Hit $50 #1685 | $1 | ~18,000 | ~$18,000 | <1% | slower |
| 35 | Magnificent Jumbo Bucks #1628 | $20 | ~620 | ~$12,000 | <1% | slower |
| 36 | Millionaire Bonus #1653 | $10 | ~790 | ~$7,900 | <1% | slower |
| 37 | Junior Jumbo Bucks #1666 | $1 | ~3,900 | ~$3,900 | <1% | slower |
| 38 | $100, $200 Or $300! #1660 | $10 | ~380 | ~$3,800 | <1% | slower |
| 39 | Giant Jumbo Bucks #1578 | $5 | ~700 | ~$3,500 | <1% | slower |
| 40 | Ruby Red Treasures #1650 | $10 | ~290 | ~$2,900 | <1% | slower |
| 41 | 50X #1663 | $5 | ~400 | ~$2,000 | <1% | slower |
| 42 | Sapphire Surprise #1649 | $5 | ~400 | ~$2,000 | <1% | slower |
| 43 | Jumbo Bucks #1626 | $2 | ~970 | ~$1,900 | <1% | slower |
| 44 | Hit $100 #1613 | $2 | ~920 | ~$1,800 | <1% | slower |
| 45 | Frosty Fortunes #1645 | $10 | ~150 | ~$1,500 | <1% | slower |
| 46 | Aces High #1677 | $1 | ~1,100 | ~$1,100 | <1% | slower |
| 47 | Lady Jumbo Bucks Crossword #1651 | $3 | ~310 | ~$940 | <1% | slower |
| 48 | Loteria™ #1657 | $3 | ~280 | ~$830 | <1% | slower |
| 49 | Cash Lines #1676 | $3 | ~280 | ~$830 | <1% | slower |
| 50 | Triple 333 #1655 | $2 | ~390 | ~$790 | <1% | slower |
Estimates, by our count: the drop in unclaimed prizes times each game's printed odds, averaged over the last four complete weeks (fewer for a young game). Pace compares those weeks with the four before. Prizes are counted when they are claimed, so a busy week shows up a few days late. 6 games with under three weeks of history are not ranked yet. Last update Nov 5, 2026.
The same games counted by tickets instead of dollars, by our count. Here Triple Red 777 ($10) leads both lists: it moves the most tickets and brings in the most money.
| # | Game | Price | Tickets a week | Sales a week | By dollars |
|---|---|---|---|---|---|
| 1 | Triple Red 777 ($10) #1698 | $10 | ~410,000 | ~$4.1M | #1 |
| 2 | Hit $500 #1684 | $10 | ~240,000 | ~$2.4M | #4 |
| 3 | Triple Red 777 ($5) #1697 | $5 | ~240,000 | ~$1.2M | #7 |
| 4 | Triple Red 777 ($1) #1695 | $1 | ~240,000 | ~$240,000 | #23 |
| 5 | Ultimate Millions #1692 | $20 | ~200,000 | ~$4.1M | #2 |
| 6 | Triple Red 777 ($2) #1696 | $2 | ~190,000 | ~$370,000 | #19 |
| 7 | Epic Riches #1648 | $10 | ~160,000 | ~$1.6M | #6 |
| 8 | Lady Jumbo Bucks Crossword #1681 | $3 | ~150,000 | ~$440,000 | #17 |
| 9 | Magnificent Jumbo Bucks #1683 | $20 | ~140,000 | ~$2.9M | #3 |
| 10 | Junior Jumbo Bucks #1687 | $1 | ~130,000 | ~$130,000 | #28 |
By our count, Triple Red 777 ($10) (a $10 ticket) is bringing in the most money: about 410,000 tickets a week over the last 4 weeks, roughly $4.1M a week, as of Nov 5, 2026. That is an estimate from prizes claimed times the game's printed odds.
Not necessarily. Sales say what people are buying, not what is left on the board. A game can sell fast because of its name, its price, or because it just launched. The SmartScratcher app weighs the prizes still unclaimed against what is left to sell and scores every South Carolina game 0 to 100 each morning, by our math.
The South Carolina Lottery publishes how many prizes are still unclaimed at every prize level. The drop from one day to the next, times the overall odds printed on the ticket, is our estimate of tickets sold. Prizes are counted when they are claimed, so a busy week shows up a few days late, and the numbers here are a pace, not a sales report.
6 active games have less than three weeks of tracked sales, usually because they just launched. They will show up here after a few more weeks.
Prize counts come straight from official South Carolina lottery data, last refreshed on Nov 5, 2026. SmartScratcher updates every morning.
Prize counts are just the start. SmartScratcher turns them into a ticket value, a 0–100 score, and a straight answer for every game — so you skip the picked-clean ones and play the good ones.
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